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* Make is_equal_approx have explicit float and double versionsAaron Franke2021-05-201-12/+12
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* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Rename Math::stepify to snappedMarcel Admiraal2020-12-281-2/+2
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* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
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* Refactored Variant Operators.reduz2020-11-061-3/+3
| | | | | -Using classes to call and a table -For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
* Fix typos with codespellRémi Verschelde2020-09-181-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Using codespell 1.17.1. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear dof doubleclick fave findn leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
* Add test cases for numeric literals with underscoresPawel Lampe2020-09-141-0/+14
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* Add a test suite for ExpressionHugo Locurcio2020-08-271-0/+431
This also makes the first parameter of `Expression::execute()` optional from C++. Previously, it was only optional in the scripting API.