Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Rename Transform to Transform3D in core | Aaron Franke | 2021-06-03 | 1 | -5/+5 |
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* | Replace QuickHull with Bullet's convex hull computer. | Morris Tabor | 2021-05-22 | 1 | -2/+2 |
| | | | | | | | | The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037 | ||||
* | Use Vector3.UP as a default value for look_at's up vector | Aaron Franke | 2021-02-16 | 1 | -2/+2 |
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* | Update copyright statements to 2021 | Rémi Verschelde | 2021-01-01 | 1 | -2/+2 |
| | | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | ||||
* | Remove empty lines around braces with the formatting script | Aaron Franke | 2020-11-16 | 1 | -3/+0 |
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* | Reorganized core/ directory, it was too fatty already | reduz | 2020-11-07 | 1 | -1/+1 |
| | | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code | ||||
* | Move `tests` to the top-level directory | Andrii Doroshenko (Xrayez) | 2020-07-26 | 1 | -0/+240 |