summaryrefslogtreecommitdiffstats
path: root/tests/test_render.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-5/+5
|
* Replace QuickHull with Bullet's convex hull computer.Morris Tabor2021-05-221-2/+2
| | | | | | | | The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style. Additional changes: - extended PagedAllocator to allow leaked objects - applied patch from https://github.com/bulletphysics/bullet3/pull/3037
* Use Vector3.UP as a default value for look_at's up vectorAaron Franke2021-02-161-2/+2
|
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
| | | | | | | | | | | | | | Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
* Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-3/+0
|
* Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
| | | | | | -Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
* Move `tests` to the top-level directoryAndrii Doroshenko (Xrayez)2020-07-261-0/+240