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* Remove unused Bullet module and thirdparty codeRémi Verschelde2022-03-091-15/+0
| | | | | | | It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them.
* Update to bullet master (2.90)PouleyKetchoupp2020-04-271-0/+1
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* bullet: Sync with current upstream master branchRémi Verschelde2019-06-111-0/+14
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503.