| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove unused Bullet module and thirdparty code | Rémi Verschelde | 2022-03-09 | 1 | -15/+0 |
| | | | | | | | | It has been disabled in `master` since one year (#45852) and our plan is for Bullet, and possibly other thirdparty physics engines, to be implemented via GDExtension so that they can be selected by the users who need them. | ||||
| * | Update to bullet master (2.90) | PouleyKetchoupp | 2020-04-27 | 1 | -0/+1 |
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| * | bullet: Sync with current upstream master branch | Rémi Verschelde | 2019-06-11 | 1 | -0/+14 |
| This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc. We need a recent master commit for some new features that we use in Godot (see #25543 and #28909). To avoid warnings generated by Bullet headers included in our own module, we include those headers with -isystem on GCC and Clang. Fixes #29503. | |||||
