Commit message (Collapse) | Author | Age | Files | Lines | |
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* | vulkan: Update all components to Vulkan SDK 1.3.275.0 | Jakub Marcowski | 2024-02-06 | 1 | -2/+2 |
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* | vulkan: Update all components to Vulkan SDK 1.3.261.1 | Rémi Verschelde | 2023-09-01 | 1 | -1/+2 |
| | | | | | | | | | Updates to volk, vulkan headers, `vk_enum_string_helper.h`, VMA, glslang, spirv-reflect. VMA doesn't tag SDK releases specifically, and still hasn't had a tagged release since 3.0.1, but the Vulkan SDK now seems to ship a recent master commit, so we do the same. | ||||
* | Update Vulkan and related libraries to 1.3.250.0 | DeeJayLSP | 2023-06-06 | 1 | -2/+2 |
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* | vulkan: Sync loader, headers and glslang to sdk-1.2.154.0 | Rémi Verschelde | 2020-10-15 | 1 | -0/+1 |
| | | | | | | | | | | | Actually sdk-1.2.154.1 for Vulkan-Loader. glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the known-good version for Vulkan-ValidationLayers 1.2.154.0. COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt, and `glslang/register_types.cpp` now uses the upstream definition for its default builtin resource instead of hardcoding it. | ||||
* | Initial work on Vulkan: | Juan Linietsky | 2020-02-11 | 1 | -0/+258 |
-Added VulkanContext -Added an X11 implementation -Added a rendering device abstraction -added a Vulkan rendering device abstraction -Engine does not work, only shows Godot logo (run it from bin/) |