Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Update libpng (1.6.35 --> 1.6.36) | Chaosus | 2019-03-04 | 1 | -6/+6 |
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* | libpng: Update to upstream version 1.6.35 | Rémi Verschelde | 2018-07-28 | 1 | -9/+9 |
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* | updated libpng to version 1.6.33 (September 28, 2017) | Indah Sylvia | 2017-10-12 | 1 | -3/+3 |
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* | libpng: Update to upstream version 1.6.31rc01 | Rémi Verschelde | 2017-07-22 | 1 | -1/+1 |
| | | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722. | ||||
* | libpng: Update to upstream version 1.6.30 | Rémi Verschelde | 2017-07-14 | 1 | -12/+26 |
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* | libpng: Update to upstream 1.6.26 | Rémi Verschelde | 2016-11-02 | 1 | -7/+8 |
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* | png: Split library to thirdparty dir and allow unbundling | Rémi Verschelde | 2016-10-15 | 1 | -0/+849 |
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot. |