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* Update libpng (1.6.35 --> 1.6.36)Chaosus2019-03-041-6/+6
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* libpng: Update to upstream version 1.6.35Rémi Verschelde2018-07-281-9/+9
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* updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia2017-10-121-3/+3
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* libpng: Update to upstream version 1.6.31rc01Rémi Verschelde2017-07-221-1/+1
| | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
* libpng: Update to upstream version 1.6.30Rémi Verschelde2017-07-141-12/+26
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* libpng: Update to upstream 1.6.26Rémi Verschelde2016-11-021-7/+8
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* png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-151-0/+849
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.