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* libpng: Update to 1.6.43Jakub Marcowski2024-03-0916-330/+401
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* libpng: Update to upstream 1.6.40Rémi Verschelde2023-08-049-63/+66
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* libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEONRémi Verschelde2023-08-044-0/+1337
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* libpng: Update to upstream 1.6.39Rémi Verschelde2022-12-2110-25/+28
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* libpng: Update to upstream 1.6.38Rémi Verschelde2022-09-1619-1375/+128
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* libpng: Update to upstream 1.6.37Rémi Verschelde2019-04-2617-91/+1336
| | | | Fixes CVE-2019-7317.
* Update libpng (1.6.35 --> 1.6.36)Chaosus2019-03-0427-460/+658
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* libpng: Update to upstream version 1.6.35Rémi Verschelde2018-07-2820-1084/+1103
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* libpng: Cosmetic update to upstream 1.6.34Rémi Verschelde2017-10-295-21/+21
| | | | | No code change in the part we are using, it only affected contrib code. [ci skip]
* updated libpng to version 1.6.33 (September 28, 2017)Indah Sylvia2017-10-1210-76/+86
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* libpng: Update to upstream version 1.6.32Rémi Verschelde2017-08-2717-89/+235
| | | | Fixes security vulnerability in our 1.6.31rc01 snapshot.
* libpng: Update to upstream version 1.6.31rc01Rémi Verschelde2017-07-2217-73/+274
| | | | | Fixes various issues with 1.6.30, especially ARM build. Supersedes change in #9722.
* Fix android export templates buildRuslan Mustakov2017-07-201-1/+1
| | | | | | | | This commit fixes errors occurring during Android export template builds. This required modification in third-party library (libpng) to compile with NEON. Most likely a similar patch will be applied by them and we could then replace the modified version.
* libpng: Update to upstream version 1.6.30Rémi Verschelde2017-07-1410-66/+122
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* libpng: Update to upstream version 1.6.29Rémi Verschelde2017-04-098-40/+138
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* libpng: Update to upstream 1.6.28Rémi Verschelde2017-01-056-57/+45
| | | | Fixes a NULL pointer dereference bug (CVE-2016-10087).
* libpng: Update to upstream 1.6.26Rémi Verschelde2016-11-0222-1114/+1435
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* png: Split library to thirdparty dir and allow unbundlingRémi Verschelde2016-10-1526-0/+38036
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.