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* Rebrand Godot 4.3 to RedotTrashguy2024-10-131-1/+1
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* wslay: Sync with upstream 0e7d106ffRémi Verschelde2023-05-223-4/+12
| | | | | | | https://github.com/tatsuhiro-t/wslay/commit/0e7d106ff89ad6638090fd811a9b2e4c5dda8d40 Just a couple style fixes. Updating only so we know we don't have to review changes since upstream development seems dormant.
* wslay: Sync with upstream 45d22583bRémi Verschelde2021-11-1913-757/+842
| | | | | | | https://github.com/tatsuhiro-t/wslay/commit/45d22583b488f79d5a4e598cc7675c191c5ab53f Mostly style changes, a couple new methods and fixes. Tweak file structure a bit.
* Update to wslay 1.1.1 .Fabio Alessandrelli2020-07-022-7/+7
| | | | A minor fix, but let's stay in sync.
* Godot addition to wslay, fixes MSVC buildFabio Alessandrelli2019-07-042-0/+23
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* WebSocket module now uses wslay library.Fabio Alessandrelli2019-07-0414-0/+2814
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.