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path: root/tools/editor/code_editor.cpp
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* remove degud outputjonyrock2014-05-071-1/+1
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* call during autocompletionjonyrock2014-05-071-1/+1
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* Add auto code completion (without press Ctrl+Space manually)marynate2014-05-061-1/+13
| | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* setted font bug fixjonyrock2014-05-011-5/+9
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* EDITOR_DEF in the right placejonyrock2014-04-301-3/+7
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* -Support for changing fontsJuan Linietsky2014-04-051-1/+17
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+2
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+574