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path: root/tools/editor/plugins/spatial_editor_plugin.cpp
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* Added more translatable strings in code. Updated template tools.pot.DimOkGamer2016-05-301-7/+7
| | | | also improved Russian localization.
* i18n: Use %d instead of %i in vformatRémi Verschelde2016-05-211-1/+1
| | | | Fixes #4742.
* remove trailing whitespaceHubert Jarosz2016-05-211-4/+4
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* i18n: Second pass at proofreadingRémi Verschelde2016-05-211-1/+1
| | | | | Mostly removing commented out strings, plus a few critical ones that should not be translated.
* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-7/+7
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* i18n: Don't make print_line calls translatableRémi Verschelde2016-05-041-1/+1
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-87/+87
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* Made trackpad behaviour optional in 3D mode (issue #4265)Marc Gilleron2016-04-121-1/+2
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* Merge pull request #4174 from Hodes/masterRémi Verschelde2016-04-061-5/+5
|\ | | | | Multiple editor plugins for same obj type
| * Enables the possibility of editing on multiple plugins at same time on same ↵hodes2016-04-021-5/+5
| | | | | | | | object type.
* | Bind Z key (without modifiers) to toggle wireframe in 3D viewBojidar Marinov2016-04-061-0/+11
| | | | | | | | Fixed #4124
* | Fixes errors occurring when switching to a new scene with a spatial editor ↵SaracenOne2016-04-061-24/+30
| | | | | | | | from a canvas editor.
* | Added rotation/panning support for trackpads in 3D mode #53sunnystormy2016-04-061-5/+22
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* fix six possible "divide by zero"Hubert Jarosz2016-03-091-4/+3
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* remove trailing whitespaceHubert Jarosz2016-03-091-14/+14
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* Added extra controls to GeometryInstances to control how they should cast ↵Saracen2016-03-071-7/+7
| | | | | | | shadows: double-sided and shadows only. Conflicts: servers/visual/visual_server_raster.h
* Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-271-16/+13
| | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* * Added numpad emulation (fixes #3612)Nuno2016-02-121-4/+16
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* -Property apply limits to V/H Splits in main editor window. Fixes #3567Juan Linietsky2016-02-081-1/+3
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* -fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky2016-01-181-0/+2
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-1/+4
| | | | -Added a bottom menu list
* -Moved all the "root" input handling for GUI from individual Controls to ↵Juan Linietsky2016-01-161-1/+1
| | | | | | | | Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so!
* Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry2016-01-151-2/+2
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* Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry2016-01-111-28/+22
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* Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry2016-01-111-0/+28
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* Fix some error messagesFranklin Sobrinho2016-01-091-8/+0
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* Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky2016-01-041-1/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* fixed and improved selection and list selection, closes #2852Juan Linietsky2015-12-131-47/+87
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* Merge pull request #2831 from neikeq/select_menu_patchJuan Linietsky2015-11-191-51/+51
|\ | | | | Show select menu on button pressed (instead of released)
| * Show select menu on button pressed (instead of released)neikeq2015-11-191-51/+51
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* | Merge pull request #2786 from neikeq/node_select_menuJuan Linietsky2015-11-181-9/+144
|\| | | | | Added selection menu to spatial and canvas editors
| * Added selection menu to spatial and canvas editorsneikeq2015-11-191-9/+144
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* | Merge pull request #2702 from TheHX/fix_align_with_viewJuan Linietsky2015-11-181-5/+5
|\ \ | | | | | | Fix 3D editor align with current view
| * | Fix "Align with view" undo, fixes #1443Franklin Sobrinho2015-10-291-5/+5
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* / Small fixes in some editor dialogsFranklin Sobrinho2015-10-181-32/+10
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* misc cleanupJuan Linietsky2015-10-171-1/+2
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* -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-291-1/+16
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-0/+10
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* -compatibility option for physicsbody layers, fixes #1842Juan Linietsky2015-05-101-0/+1
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* fixed SpatialEditor::_init_indications. loopcounter "i" used ambiguousehriche2015-05-061-3/+3
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-12/+29
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Merge pull request #1378 from erbridge/settings_not_checkboxJuan Linietsky2015-03-221-1/+1
|\ | | | | Make View > Settings a non check item
| * View > Settings isn't a check item.Felix Laurie von Massenbach2015-02-171-1/+1
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* | Fix issue #931: display current view name into editor's 3d scene viewportsrollenrolm2015-03-211-13/+56
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* -attempt to be friendlier on non english keyboardsJuan Linietsky2015-01-041-6/+6
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* added blender/maya like zoom stylejaromirhribal2014-12-281-4/+21
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* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-22/+22
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-1/+1
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender