summaryrefslogtreecommitdiffstats
path: root/tools
Commit message (Collapse)AuthorAgeFilesLines
* Import 3D Scene ImprovementsJuan Linietsky2014-06-196-96/+360
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* FineTune HDR and Other StuffJuan Linietsky2014-06-172-0/+8
| | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
* Merge pull request #509 from marynate/PR-script-editor-replace-dialogreduz2014-06-171-5/+14
|\ | | | | Script editor: Add selected text in replace dialog automatically
| * Script editor: Put selected text in replace dialog automatically (unless ↵marynate2014-06-131-5/+14
| | | | | | | | selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
* | Merge pull request #510 from marynate/PR-align-with-viewreduz2014-06-172-3/+38
|\ \ | | | | | | Align selected node with current view (3d editor)
| * | Add align with view in 3d editor viewport (useful for aligning camera withmarynate2014-06-132-3/+38
| |/ | | | | | | current view)
* | Merge pull request #512 from marynate/PR-fix-texture-preview-not-updatereduz2014-06-171-0/+7
|\ \ | | | | | | Fixed #185 Setting a new Texture for a Sprite node does not update preview
| * | Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate2014-06-151-0/+7
| |/
* | Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2014-06-172-30/+52
| | | | | | | | for clear search term
* | More 3D WorkJuan Linietsky2014-06-165-9/+23
|/ | | | | | | | -=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-06-115-110/+400
|\
| * Merge pull request #446 from marynate/PR-fix-scons-cstringioreduz2014-06-111-15/+21
| |\ | | | | | | Use cStringIO to write editor_icons.cpp
| | * Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵marynate2014-05-221-15/+21
| | | | | | | | | | | | conflit when buiding with spawn_jobs
| * | Merge pull request #490 from macramole/masterreduz2014-06-111-5/+4
| |\ \ | | | | | | | | Set project name automatically when choosing path for new projects in project manager
| | * | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-9/+10
| | | | | | | | | | | | | | | | projects (recommit due problem with codeblocks tabs)
| | * | small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com2014-06-041-13/+11
| | | | | | | | | | | | | | | | projects
| * | | Merge pull request #496 from marynate/PR-scene-dock-searchreduz2014-06-112-31/+164
| |\ \ \ | | | | | | | | | | Adding search box to scene dock(file system tab)
| | * | | Adding search box to scene dock(file system tab)marynate2014-06-102-31/+164
| | |/ /
| * | | Merge pull request #498 from marynate/PR-pm-favoritereduz2014-06-112-59/+211
| |\ \ \ | | |/ / | |/| | Add pin/favorite projects in project manager
| | * | Add pin/favorite projects in project managermarynate2014-06-102-7/+60
| | | |
| | * | Allow run/edit multiple projects from project managermarynate2014-06-102-51/+94
| | | |
| | * | Add multi-select to project managermarynate2014-05-022-19/+75
| | | |
* | | | Light Baker!Juan Linietsky2014-06-1112-983/+2381
|/ / / | | | | | | | | | | | | | | | -=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
* | | More 3D ImprovementsJuan Linietsky2014-05-299-9/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* | | Making Godot Easier to Use..Juan Linietsky2014-05-248-33/+225
| |/ |/| | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* | Added a setting to disable autocomplete popup and fixed the autocomplete ↵Jonas Rudlang2014-05-222-3/+12
| | | | | | | | timer to updated when the setting has changed
* | Merge pull request #436 from marynate/PR-2d-uniform-scalereduz2014-05-201-2/+20
|\ \ | | | | | | Add 2d unifrom scale
| * | Add 2d unifrom scalemarynate2014-05-211-2/+20
| | |
* | | Add pan mode in 2d editormarynate2014-05-213-3/+15
|/ /
* | Merge pull request #410 from marynate/PR-hotkey-quit-to-pmreduz2014-05-201-1/+1
|\ \ | | | | | | Resolve issue #406 by adding hotkey for "quit to project manager"
| * | Add hotkey Shift+CMD+Q in editor for quit to project manager, resolvesmarynate2014-05-131-1/+1
| | | | | | | | | | | | issue #406
* | | Merge pull request #415 from marynate/PR-auto-editor-icons-cppreduz2014-05-203-2255/+63
|\ \ \ | | | | | | | | Auto generate editor_icons.cpp to make it easy to update editor icons
| * | | Add sCons dependency for editor_icons.cpp, so it's only re-generated when ↵marynate2014-05-142-12/+24
| | | | | | | | | | | | | | | | there're icon changes
| * | | Auto generate editor_icons.cpp to make it more easy to update editor iconsmarynate2014-05-133-2254/+50
| |/ /
* / / A bit of everything:Juan Linietsky2014-05-1411-98/+1901
|/ / | | | | | | | | | | | | | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* | User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes ↵marynate2014-05-131-2/+4
| | | | | | | | dialog
* | Make String::right count from pos instead of pos+1marynate2014-05-131-2/+2
| |
* | Merge pull request #392 from marynate/PR-delete-without-confirmreduz2014-05-112-15/+25
|\ \ | | | | | | Shift+Del to delete nodes without confirmation
| * | Shift+Del to delete nodes without confirmationmarynate2014-05-102-15/+25
| | |
* | | Change key move behavior of canvas item editor to ignore zoom level; Addmarynate2014-05-102-16/+41
|/ / | | | | | | | | alt + arrow key as local base move mode; Control + arrow key as local + rotation move mode
* | Make visibility icon always last to display in scene treemarynate2014-05-091-10/+7
| |
* | Merge pull request #383 from sanikoyes/hotfix-Crash-In-Editorreduz2014-05-081-1/+1
|\ \ | | | | | | Fix crash in editor when open new scene in editing
| * | Fix crash in editor when open new scene in editingsanikoyes2014-05-081-1/+1
| | | | | | | | | | | | resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
* | | Add lock and group icon to scene tree editormarynate2014-05-084-7/+48
|/ /
* | remove degud outputjonyrock2014-05-071-1/+1
| |
* | call during autocompletionjonyrock2014-05-071-1/+1
| |
* | Merge pull request #375 from marynate/PR-2d-editor-F-keyreduz2014-05-062-2/+58
|\ \ | | | | | | Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
| * | Press F key in 2d editor to center view to selected nodemarynate2014-05-062-2/+58
| | | | | | | | | | | | | | | | | | Press Ctrl+F to frame selected nodes in 2d editor Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
* | | Add auto code completion (without press Ctrl+Space manually)marynate2014-05-062-1/+15
|/ / | | | | | | | | | | | | | | Disalbe auto code completion even there's only one option Hide auto-completion if only one completion option and it's been typed Support use tab key to accept code completion option
* | Implement Shift+F1 as contextual help hotkey for script editor; There'smarynate2014-05-062-10/+10
| | | | | | | | | | one bug that when jump to help tab first time, the scroll position is wrong.