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* Bump version to 3.2-rcRémi Verschelde2020-01-161-1/+1
| | | | | | 'I guess there is no one to (git) blame We're leaving ground... Will things ever be the same again?'
* PCK: Set VERSION_PATCH in header, factor out header magicJoost Heitbrink2020-01-061-0/+1
| | | | | | | | | | | | Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
* Update copyright statements to 2020Rémi Verschelde2020-01-011-1/+1
| | | | | | | | | | | Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
* Bump version to 3.2-betaRémi Verschelde2019-11-051-1/+1
| | | | Release freeze is now active, only major bug fixes will be considered.
* Bump version to 3.2-alphaRémi Verschelde2019-09-011-1/+1
| | | | | | | | | | IMPORTANT: This means that the master branch is now considered feature-complete for the upcoming 3.2 release, and thus in *feature freeze*. Unless explicitly allowed by project maintainers, no new feature PRs will be considered for merge until Godot 3.2-stable is released. Current PRs made before the feature freeze will still be reviewed and potentially merged before the beta stage, if deemed satisfactory.
* Print engine version to stdout when starting GodotRémi Verschelde2019-05-281-0/+1
| | | | | | | Also include website URL and make it configurable via version.py together with the rest of the engine branding. Add mention to MIT license in --help output.
* Bump version to 3.2-devRémi Verschelde2019-03-131-2/+2
| | | | No rest for the wicked.
* Bump version to 3.1-stable \o/Rémi Verschelde2019-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for this awesome new release, culmination of more than one year of development from close to 500 contributors! Thanks to all involved, whether you contributed code, documentation, bug reports, translations, community support or donations. You all played a role in bringing better free and open source game development tools to the world! Godot 3.1 includes more than 7000 commits made since the 3.0 release in January 2018, 3000 Pull Requests have been merged, and 3000 issues have been fixed! This release makes the 3.x branch more stable and powerful, and makes it a very mature game development tool for both 2D and 3D. Now feature development can restart towards 3.2 and 4.0!
* Bump version to 3.1-rcRémi Verschelde2019-03-061-1/+1
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* Move YEAR definition to version.pyRémi Verschelde2019-03-051-0/+1
| | | | | | | If it needs to be hardcoded (for the sake of reproducible builds), it should be together with the other hardcoded version info. And yeah, two months in, let's move to 2019.
* Bump version to 3.1-betaRémi Verschelde2019-01-071-1/+1
| | | | Release freeze is now active, only major bug fixes will be considered.
* Bump version to 3.1-alphaRémi Verschelde2018-08-271-1/+1
| | | | | | | | | | IMPORTANT: This means that the master branch is now considered feature-complete for the upcoming 3.1 release, and thus in *feature freeze*. Unless explicitly allowed by project maintainers, no new feature PRs will be considered for merge until Godot 3.1-stable is released. Current PRs made before the feature freeze will still be reviewed and potentially merged before the beta stage, if deemed satisfactory.
* Bump version to 3.1-devRémi Verschelde2018-01-301-2/+2
| | | | On the road again!
* Bump version to 3.0-stable \o/Rémi Verschelde2018-01-291-1/+1
| | | | | | | | | | | | | | | | | | | | | | Congratulations to everyone in the Godot community for the tremendous work done on this release since 18 months, with hundreds of contributors pushing almost 7500 commits with more than 3000 PRs and closing over 2000 issues (and fixing even more than that, as many work-in-progress bugs were fixed before an issue could be filled). Godot 3.0 is definitely our biggest and boldest release so far, and we want to thank the whole community for their unswerving support during this long wait. From there on, there is a lot of work to do to strengthen the foundations that we built with 3.0, fixing the bugs that the many refactorings probably introduced, optimizing new features and enhancing the usability again... The 3.x era should be a fruitful one for Godot, and we hope that you will continue using it to create awesome 2D and 3D games and increase the notoriety of your favourite engine in the game development industry. And now, let's all start waiting for 3.1...
* Bump version to 3.0-rc3Rémi Verschelde2018-01-221-1/+1
| | | | Jamais deux sans trois.
* Bump version to 3.0-rc2Rémi Verschelde2018-01-191-1/+1
| | | | Dr. Freeman, we're coming for you!
* Bump version to 3.0-rc1Rémi Verschelde2018-01-131-1/+1
| | | | Nothing to see here.. ;)
* Bump version to 3.0-beta a.k.a. *feature freeze*Rémi Verschelde2017-11-201-1/+1
| | | | | | | | | | | | | | | | | | *Feature freeze* means that from now on, no new features will be considered for Godot 3.0, unless explicitely decided by core developers. New pull requests implementing additional features will be automatically set for the 3.1 milestone, and will only be considered for merging once the 3.0 version goes stable and the *master* branch reopens for feature development. Existing PRs made before the freeze will still be reviewed and potentially be merged, if the features that they implement are deemed important enough or don't risk to introduce issues. Otherwise, PRs should now focus on: - Fixing bugs - Enhancing existing 3.0 features
* -Modules can now add custom version info (added it for Mono)Juan Linietsky2017-11-011-0/+1
| | | | | -Version string takes this version info -Ability to download templates from the interweb (listing does not work yet)
* Bump version to 3.0-alphaRémi Verschelde2017-01-021-2/+2
| | | | | | | | | | WARNING: This branch is unstable and should not be used in production for the time being. See https://godotengine.org/article/warning-head-going-unstable for more details. To get the previous 2.2-alpha unreleased version, you can checkout the '2.2' branch.
* style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* Bump version to 2.2-alphaRémi Verschelde2016-08-031-2/+2
| | | | There are now new developments that will not be in 2.1-stable
* Bump version to 2.1-rc1Rémi Verschelde2016-07-241-1/+1
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* Bump version to 2.1-beta \o/Rémi Verschelde2016-07-121-1/+1
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* Enter the 2.1 alpha phaseRémi Verschelde2016-03-221-2/+2
| | | | | To make it clearer that this branch is more recent than the stable 2.0.x releases.
* Add support for patch versions (2.0.x)Rémi Verschelde2016-03-221-3/+0
| | | | (cherry picked from commit 706d576f7b24ec62effd59f66f1d7c47c813056b)
* bump to stable, congratulations everyonereduz2016-02-221-1/+1
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* -bump version to rc1Juan Linietsky2016-02-081-1/+1
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* bump to betaJuan Linietsky2016-01-251-1/+1
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* **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-3/+4
| | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* version bump to stableJuan Linietsky2015-05-211-1/+1
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* version bump to rc3Juan Linietsky2015-05-171-1/+1
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* up version to rc2Juan Linietsky2015-05-051-1/+1
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* bumped version to rc1Juan Linietsky2015-05-011-1/+1
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* Beta1 Attempt #1Juan Linietsky2015-04-021-2/+2
| | | | | | | | | -=-==-=-=-=-=-=- -Small fixes in canvas item light shader -Fixed compilation in server target -Export for Android makes 32 bits display as default -changed version to 1.1beta1
* version bump to stableJuan Linietsky2014-12-151-1/+1
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* version update for rc2Juan Linietsky2014-12-081-1/+1
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* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-2/+1
| | | | | -Fixes to animationplayer -fixes to collada importer
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+8