From 06dafc9a1ab2c1ca3abd1e571e7ffac2bc5024d5 Mon Sep 17 00:00:00 2001 From: Cadence <137074cs@gmail.com> Date: Thu, 17 Oct 2024 22:20:19 -0400 Subject: Fix documentation tip for network/debug/remote_host editor setting --- doc/classes/EditorSettings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index a5097521dc..aab2e35be4 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -1049,7 +1049,7 @@ Determines whether online features are enabled in the editor, such as the Asset Library or update checks. Disabling these online features helps alleviate privacy concerns by preventing the editor from making HTTP requests to the Godot website or third-party platforms hosting assets from the Asset Library. - The address to listen to when starting the remote debugger. This can be set to [code]0.0.0.0[/code] to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]). + The address to listen to when starting the remote debugger. This can be set to this device's local IP address to allow external clients to connect to the remote debugger (instead of restricting the remote debugger to connections from [code]localhost[/code]). The port to listen to when starting the remote debugger. Godot will try to use port numbers above the configured number if the configured number is already taken by another application. -- cgit v1.2.3