From 8cab401d08f8e25aa9b2dc710204785858ff3dbb Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 15 Sep 2014 11:33:30 -0300 Subject: 3D Physics Rework, Other Stuff -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc. --- bin/tests/test_physics.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'bin/tests') diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp index ba305cc769..c183720617 100644 --- a/bin/tests/test_physics.cpp +++ b/bin/tests/test_physics.cpp @@ -92,7 +92,7 @@ protected: RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario); RID body = ps->body_create(p_body,!p_active_default); ps->body_set_space(body,space); - ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.5); + ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0); //todo set space ps->body_add_shape(body,type_shape_map[p_shape]); ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance); -- cgit v1.2.3