From 8a10bb7d0dd0cc03353bb751af25a0eca1357c9d Mon Sep 17 00:00:00 2001 From: Clay John Date: Tue, 26 Oct 2021 08:18:39 -0700 Subject: Use OpenGL 3.3 core profile instead of compatibility profile - Rename OpenGL to GLES3 in the source code per community feedback. - The renderer is still exposed as "OpenGL 3" to the user. - Hide renderer selection dropdown until OpenGL support is more mature. - The renderer can still be changed in the Project Settings or using the `--rendering-driver opengl` command line argument. - Remove commented out exporter code. - Remove some OpenGL/DisplayServer-related debugging prints. --- core/core_bind.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/core_bind.cpp') diff --git a/core/core_bind.cpp b/core/core_bind.cpp index 31e9237d56..afd82939ca 100644 --- a/core/core_bind.cpp +++ b/core/core_bind.cpp @@ -604,7 +604,7 @@ void OS::_bind_methods() { ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900); BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN); - BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL); + BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL_3); BIND_ENUM_CONSTANT(DAY_SUNDAY); BIND_ENUM_CONSTANT(DAY_MONDAY); -- cgit v1.2.3