From aaffab8afbf0b60b95090c26bd87a272ca478f75 Mon Sep 17 00:00:00 2001 From: Raul Santos Date: Sat, 10 Aug 2024 16:45:35 +0200 Subject: Add metadata for `char16_t` and `char32_t` We don't seem to expose any API that uses `char16_t` yet, but I added it anyway since we make the type info for it. I didn't add anything for `wchar_t` because we are not making a type info so maybe we don't have a need for it yet, it could be added in the future. To prevent breaking compatibility with the C# bindings, we ignore the `char32_t` metadata and still use `System.Int64`. --- core/extension/extension_api_dump.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/extension/extension_api_dump.cpp') diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp index 296ebc901f..4042d6b80d 100644 --- a/core/extension/extension_api_dump.cpp +++ b/core/extension/extension_api_dump.cpp @@ -88,7 +88,7 @@ static String get_property_info_type_name(const PropertyInfo &p_info) { } static String get_type_meta_name(const GodotTypeInfo::Metadata metadata) { - static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" }; + static const char *argmeta[13] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double", "char16", "char32" }; return argmeta[metadata]; } -- cgit v1.2.3