From 69d5de632e04d48a247d50c1dc2c09322129c73a Mon Sep 17 00:00:00 2001 From: "Andrii Doroshenko (Xrayez)" Date: Mon, 25 May 2020 20:20:45 +0300 Subject: Split `Geometry` singleton into `Geometry2D` and `Geometry3D` Extra `_2d` suffixes are removed from 2D methods accoringly. --- core/math/a_star.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'core/math/a_star.cpp') diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 45c4a207c3..580a7cf7bb 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -30,7 +30,7 @@ #include "a_star.h" -#include "core/math/geometry.h" +#include "core/math/geometry_3d.h" #include "core/script_language.h" #include "scene/scene_string_names.h" @@ -309,7 +309,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { to_point->pos, }; - Vector3 p = Geometry::get_closest_point_to_segment(p_point, segment); + Vector3 p = Geometry3D::get_closest_point_to_segment(p_point, segment); real_t d = p_point.distance_squared_to(p); if (!found || d < closest_dist) { closest_point = p; -- cgit v1.2.3