From 2bd714e34eb57b3fff2c9eaff0eb59ac2cb515aa Mon Sep 17 00:00:00 2001 From: RedMser Date: Sun, 11 Jun 2023 18:23:48 +0200 Subject: Allow configuring the script filename casing rule Defaults to "Auto", which detects the casing based on the preference of the currently selected language (C# for example prefers PascalCase whereas GDScript prefers snake_case). --- core/object/script_language_extension.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'core/object/script_language_extension.cpp') diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp index 3a9b171f28..ec99c7cf4e 100644 --- a/core/object/script_language_extension.cpp +++ b/core/object/script_language_extension.cpp @@ -112,6 +112,7 @@ void ScriptLanguageExtension::_bind_methods() { GDVIRTUAL_BIND(_can_make_function); GDVIRTUAL_BIND(_open_in_external_editor, "script", "line", "column"); GDVIRTUAL_BIND(_overrides_external_editor); + GDVIRTUAL_BIND(_preferred_file_name_casing); GDVIRTUAL_BIND(_complete_code, "code", "path", "owner"); GDVIRTUAL_BIND(_lookup_code, "code", "symbol", "path", "owner"); -- cgit v1.2.3