From dddd8d43f618874642a228800187fb0912c46c20 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 19 Jan 2023 19:12:25 +0100 Subject: Support script global resource name in EditorFileSystem * Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. --- core/object/script_language_extension.h | 1 + 1 file changed, 1 insertion(+) (limited to 'core/object/script_language_extension.h') diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h index 912f2218c4..8e162a1b0f 100644 --- a/core/object/script_language_extension.h +++ b/core/object/script_language_extension.h @@ -53,6 +53,7 @@ protected: public: EXBIND0RC(bool, can_instantiate) EXBIND0RC(Ref