From 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd Mon Sep 17 00:00:00 2001 From: Andreas Haas Date: Thu, 15 Sep 2016 19:30:35 +0200 Subject: Fix input action pressed state not changing for quick joystick movements. fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. --- core/os/input_event.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/os/input_event.cpp') diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 9d920724e1..9982767be1 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -204,7 +204,7 @@ bool InputEvent::is_pressed() const { case MOUSE_BUTTON: return mouse_button.pressed; case JOYSTICK_BUTTON: return joy_button.pressed; case SCREEN_TOUCH: return screen_touch.pressed; - case JOYSTICK_MOTION: return InputMap::get_singleton()->event_is_joy_motion_action_pressed(*this); + case JOYSTICK_MOTION: return ABS(joy_motion.axis_value) > 0.5; case ACTION: return action.pressed; default: {} } -- cgit v1.2.3