From 62d86b15887371c59f99bfa37dbe2fcaf80478f7 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 22 Nov 2017 14:40:43 -0300 Subject: Modified low processor sleep to 8000 and made it customizable (should be customizable for editor too) --- core/os/os.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'core/os/os.cpp') diff --git a/core/os/os.cpp b/core/os/os.cpp index 84937c0e59..a39dfcc003 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -122,6 +122,16 @@ bool OS::is_in_low_processor_usage_mode() const { return low_processor_usage_mode; } +void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) { + + low_processor_usage_mode_sleep_usec = p_usec; +} + +int OS::get_low_processor_usage_mode_sleep_usec() const { + + return low_processor_usage_mode_sleep_usec; +} + void OS::set_clipboard(const String &p_text) { _local_clipboard = p_text; @@ -599,6 +609,7 @@ OS::OS() { singleton = this; _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode = false; + low_processor_usage_mode_sleep_usec = 10000; _verbose_stdout = false; _no_window = false; _exit_code = 0; -- cgit v1.2.3