From fb2bf78591672362adbb62ea15e7be4ac34a7dee Mon Sep 17 00:00:00 2001 From: volzhs Date: Fri, 27 Nov 2015 23:40:04 +0900 Subject: Add ability to set "keep screen on" for android --- core/os/os.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'core/os/os.cpp') diff --git a/core/os/os.cpp b/core/os/os.cpp index be447d511e..e93038f854 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -112,6 +112,14 @@ float OS::get_target_fps() const { return _target_fps; } +void OS::set_keep_screen_on(bool p_enabled) { + _keep_screen_on=p_enabled; +} + +bool OS::is_keep_screen_on() const { + return _keep_screen_on; +} + void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode=p_enabled; @@ -520,6 +528,7 @@ OS::OS() { frames_drawn=0; singleton=this; ips=60; + _keep_screen_on=true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode=false; _verbose_stdout=false; _frame_delay=0; -- cgit v1.2.3