From 60d2c1fd47a0c24a127ea00f09724537f5527dbb Mon Sep 17 00:00:00 2001 From: Emmanuel Leblond Date: Thu, 4 Jun 2020 22:03:45 +0200 Subject: Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit() should be used instead --- core/os/os.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'core/os/os.h') diff --git a/core/os/os.h b/core/os/os.h index a740a23617..e41d788e12 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -55,7 +55,6 @@ class OS { String _local_clipboard; bool _no_window = false; int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure - bool _is_custom_exit_code = false; int _orientation; bool _allow_hidpi = false; bool _allow_layered = false; @@ -270,7 +269,6 @@ public: virtual int get_exit_code() const; virtual void set_exit_code(int p_code); - virtual bool is_custom_exit_code(); virtual int get_processor_count() const; -- cgit v1.2.3