From 5ae78fdf6adf4b3ab417d2b6fd5a41bfa6d5cfe2 Mon Sep 17 00:00:00 2001 From: Indah Sylvia Date: Mon, 7 Aug 2017 17:17:31 +0700 Subject: Makes all Godot API's methods Lower Case --- core/script_debugger_remote.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'core/script_debugger_remote.cpp') diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index d19fe213f6..fdde08bb32 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -95,7 +95,7 @@ static Object *_ScriptDebuggerRemote_find = NULL; static void _ScriptDebuggerRemote_debug_func(Object *p_obj) { if (_ScriptDebuggerRemote_find == p_obj) { - _ScriptDebuggerRemote_found_id = p_obj->get_instance_ID(); + _ScriptDebuggerRemote_found_id = p_obj->get_instance_id(); } } @@ -109,7 +109,7 @@ static ObjectID safe_get_instance_id(const Variant &p_v) { REF r = p_v; if (r.is_valid()) { - return r->get_instance_ID(); + return r->get_instance_id(); } else { _ScriptDebuggerRemote_found_id = 0; @@ -572,7 +572,7 @@ void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) { ObjectID id2; Object *obj = var; if (obj) { - id2 = obj->get_instance_ID(); + id2 = obj->get_instance_id(); } else { id2 = 0; } -- cgit v1.2.3