From f7eb426e2ebafc5598b0e43baf37d9a50cea1648 Mon Sep 17 00:00:00 2001 From: Leonard Meagher Date: Tue, 9 Apr 2019 22:07:40 -0700 Subject: Allow overriding how scripted objects are converted to strings solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()` --- core/variant.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/variant.cpp') diff --git a/core/variant.cpp b/core/variant.cpp index 6c54faf233..8ae0ef0695 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -1582,7 +1582,7 @@ Variant::operator String() const { }; }; #endif - return "[" + _get_obj().obj->get_class() + ":" + itos(_get_obj().obj->get_instance_id()) + "]"; + return _get_obj().obj->to_string(); } else return "[Object:null]"; -- cgit v1.2.3