From 86922ff70ba533b376a6680f965f542894e8c614 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Mon, 14 Oct 2019 16:33:45 -0400 Subject: Make is_equal_approx separate for structures This commit adds exposed behavior for C# --- core/variant_call.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/variant_call.cpp') diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 40b944744b..8a45d8f6a0 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -816,7 +816,7 @@ struct _VariantCall { VCALL_PTR0R(Basis, get_orthogonal_index); VCALL_PTR0R(Basis, orthonormalized); VCALL_PTR2R(Basis, slerp); - VCALL_PTR2R(Basis, is_equal_approx); + VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency. VCALL_PTR0R(Basis, get_rotation_quat); VCALL_PTR0R(Transform, inverse); -- cgit v1.2.3