From 3890256fc57eafb2db83d328b8caf772188e21d4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 16 Jan 2017 08:04:19 +0100 Subject: Style: Cleanups, added headers, renamed files Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). --- core/variant_parser.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'core/variant_parser.cpp') diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index ca748b7fd3..ee73444aa3 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -27,11 +27,11 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "variant_parser.h" + #include "io/resource_loader.h" #include "os/keyboard.h" - CharType VariantParser::StreamFile::get_char() { return f->get_8(); -- cgit v1.2.3