From f111d1aaede1b2036e63d5a44ecd0ecf057521c3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Fri, 13 Dec 2019 23:23:20 +0100 Subject: Drop b2d_convexdecomp. no longer necessary. We now use `thirdparty/misc/triangulator.h` for all physics-related (collision, navigation) triangulation needs. Follow-up to #34293. --- core/math/geometry.cpp | 2 -- core/math/geometry.h | 9 --------- 2 files changed, 11 deletions(-) (limited to 'core') diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index ada5107a2c..ee7feba19e 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -97,8 +97,6 @@ void Geometry::MeshData::optimize_vertices() { vertices = new_vertices; } -Vector > (*Geometry::_decompose_func)(const Vector &p_polygon) = NULL; - struct _FaceClassify { struct _Link { diff --git a/core/math/geometry.h b/core/math/geometry.h index 8b0a51c651..db4b82e8ce 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -853,15 +853,6 @@ public: return triangles; } - static Vector > (*_decompose_func)(const Vector &p_polygon); - static Vector > decompose_polygon(const Vector &p_polygon) { - - if (_decompose_func) - return _decompose_func(p_polygon); - - return Vector >(); - } - static bool is_polygon_clockwise(const Vector &p_polygon) { int c = p_polygon.size(); if (c < 3) -- cgit v1.2.3