From f7f6115f7627df24a08a9a0882b2f573cc838eb1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 22 Jun 2019 01:04:47 +0200 Subject: Proofread and improve the whole class reference - Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies --- doc/classes/AnimationNodeStateMachine.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'doc/classes/AnimationNodeStateMachine.xml') diff --git a/doc/classes/AnimationNodeStateMachine.xml b/doc/classes/AnimationNodeStateMachine.xml index 2834f83d2f..9a21492b8a 100644 --- a/doc/classes/AnimationNodeStateMachine.xml +++ b/doc/classes/AnimationNodeStateMachine.xml @@ -4,7 +4,8 @@ State machine for control of animations. - Contains multiple nodes representing animation states, connected in a graph. Nodes transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programatically. Example: + Contains multiple nodes representing animation states, connected in a graph. Node transitions can be configured to happen automatically or via code, using a shortest-path algorithm. Retrieve the AnimationNodeStateMachinePlayback object from the [AnimationTree] node to control it programmatically. + [b]Example:[/b] [codeblock] var state_machine = $AnimationTree.get("parameters/playback") state_machine.travel("some_state") -- cgit v1.2.3