From 86f6d08923eebc9f88363effed66f4bdebacba79 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Tue, 21 May 2019 13:26:37 +0200
Subject: doc: Sync classref with current source

---
 doc/classes/AnimationNodeStateMachineTransition.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')

diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index 2c3d2ceb79..aeb44a789b 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -13,7 +13,7 @@
 			Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to "idle":
 			[codeblock]
 			$animation_tree["parameters/conditions/idle"] = is_on_floor and linear_velocity.x == 0
-			[codeblock]
+			[/codeblock]
 		</member>
 		<member name="auto_advance" type="bool" setter="set_auto_advance" getter="has_auto_advance">
 			Turn on the transition automatically when this state is reached. This works best with [code]SWITCH_MODE_AT_END[/code].
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