From fea37cfb526418f489975ccdbdb46035d61d4a88 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com> Date: Sat, 22 Feb 2020 14:59:09 +0100 Subject: doc: Sync classref with StringName/Callable changes --- doc/classes/AnimationNodeStateMachineTransition.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/AnimationNodeStateMachineTransition.xml') diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml index d40a6f1e46..f0b7cc4099 100644 --- a/doc/classes/AnimationNodeStateMachineTransition.xml +++ b/doc/classes/AnimationNodeStateMachineTransition.xml @@ -10,7 +10,7 @@ <methods> </methods> <members> - <member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default=""""> + <member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@"""> Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]: [codeblock] $animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0) -- cgit v1.2.3