From fea37cfb526418f489975ccdbdb46035d61d4a88 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= <rverschelde@gmail.com>
Date: Sat, 22 Feb 2020 14:59:09 +0100
Subject: doc: Sync classref with StringName/Callable changes

---
 doc/classes/AnimationNodeStateMachineTransition.xml | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'doc/classes/AnimationNodeStateMachineTransition.xml')

diff --git a/doc/classes/AnimationNodeStateMachineTransition.xml b/doc/classes/AnimationNodeStateMachineTransition.xml
index d40a6f1e46..f0b7cc4099 100644
--- a/doc/classes/AnimationNodeStateMachineTransition.xml
+++ b/doc/classes/AnimationNodeStateMachineTransition.xml
@@ -10,7 +10,7 @@
 	<methods>
 	</methods>
 	<members>
-		<member name="advance_condition" type="String" setter="set_advance_condition" getter="get_advance_condition" default="&quot;&quot;">
+		<member name="advance_condition" type="StringName" setter="set_advance_condition" getter="get_advance_condition" default="@&quot;&quot;">
 			Turn on auto advance when this condition is set. The provided name will become a boolean parameter on the [AnimationTree] that can be controlled from code (see [url=https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html#controlling-from-code][/url]). For example, if [member AnimationTree.tree_root] is an [AnimationNodeStateMachine] and [member advance_condition] is set to [code]"idle"[/code]:
 			[codeblock]
 			$animation_tree["parameters/conditions/idle"] = is_on_floor and (linear_velocity.x == 0)
-- 
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