From 788b3aa27ac01263b2e70190ace6551504e0c81e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Tue, 5 Oct 2021 14:24:34 +0200 Subject: doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs And fix up formatting not supported by makerst. --- doc/classes/BaseMaterial3D.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'doc/classes/BaseMaterial3D.xml') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 84ed0de42d..8e45425e68 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -232,7 +232,7 @@ Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources. - [b]Note:[/b] unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. + [b]Note:[/b] Unlike [member metallic], this is not energy-conserving, so it should be left at [code]0.5[/code] in most cases. See also [member roughness]. Texture used to specify metallic for an object. This is multiplied by [member metallic]. @@ -352,7 +352,7 @@ If [code]true[/code], render point size can be changed. - [b]Note:[/b] this is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size]. + [b]Note:[/b] This is only effective for objects whose geometry is point-based rather than triangle-based. See also [member point_size]. How much to offset the [code]UV[/code] coordinates. This amount will be added to [code]UV[/code] in the vertex function. This can be used to offset a texture. -- cgit v1.2.3