From 8314cf125a625f3875cf610214625b98e429e766 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Fri, 17 Feb 2023 15:25:12 -0800 Subject: Correct docs for keep_scale in BaseMaterial3D --- doc/classes/BaseMaterial3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/BaseMaterial3D.xml') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index e72aa373f7..6cd8c44269 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -121,7 +121,7 @@ Texture used to control the backlight effect per-pixel. Added to [member backlight]. - If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is [constant BILLBOARD_ENABLED]. + If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding. Only applies when [member billboard_mode] is not [constant BILLBOARD_DISABLED]. Controls how the object faces the camera. See [enum BillboardMode]. -- cgit v1.2.3