From e103f21a40ef157cd263b60cf0d9c5750156ec98 Mon Sep 17 00:00:00 2001 From: Tomasz Chabora Date: Tue, 3 Mar 2020 19:21:21 +0100 Subject: Add LOTS of missing docs --- doc/classes/BaseMaterial3D.xml | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'doc/classes/BaseMaterial3D.xml') diff --git a/doc/classes/BaseMaterial3D.xml b/doc/classes/BaseMaterial3D.xml index 2e4ca9677d..8221398aa0 100644 --- a/doc/classes/BaseMaterial3D.xml +++ b/doc/classes/BaseMaterial3D.xml @@ -67,6 +67,7 @@ + Sets the texture for the slot specified by [code]param[/code]. See [enum TextureParam] for available slots. @@ -425,8 +426,10 @@ Represents the size of the [enum TextureParam] enum. + The texture filter reads from the nearest pixel only. The simplest and fastest method of filtering, but the texture will look pixelized. + The texture filter blends between the nearest four pixels. Use this for most cases where you want to avoid a pixelated style. @@ -437,6 +440,7 @@ + Represents the size of the [enum TextureFilter] enum. Use [code]UV[/code] with the detail texture. @@ -445,22 +449,29 @@ Use [code]UV2[/code] with the detail texture. + The material will not use transparency. + The material will use the texture's alpha values for transparency. + Represents the size of the [enum Transparency] enum. + The object will not receive shadows. + The object will be shaded per pixel. Useful for realistic shading effect. + The object will be shaded per vertex. Useful when you want cheaper shaders and do not care about visual quality. + Represents the size of the [enum ShadingMode] enum. Constant for setting [member emission_enabled]. -- cgit v1.2.3