From 9f7713d98b4b9d5c4aaaa11e45716d50d4b50eb1 Mon Sep 17 00:00:00 2001 From: Chris Bradfield Date: Thu, 13 Jun 2019 17:13:37 -0700 Subject: [DOCS] Update CPUParticles[2D] classref --- doc/classes/CPUParticles.xml | 90 +++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 89 insertions(+), 1 deletion(-) (limited to 'doc/classes/CPUParticles.xml') diff --git a/doc/classes/CPUParticles.xml b/doc/classes/CPUParticles.xml index 5458a87a9e..7ea9c61ff3 100644 --- a/doc/classes/CPUParticles.xml +++ b/doc/classes/CPUParticles.xml @@ -1,8 +1,11 @@ + CPU-based 3D particle emitter. + CPU-based 3D particle node used to create a variety of particle systems and effects. + See also [Particles], which provides the same functionality with hardware acceleration, but may not run on older devices. @@ -13,56 +16,77 @@ + Sets this node's properties to match a given [Particles] node with an assigned [ParticlesMaterial]. + Restarts the particle emitter. + Number of particles emitted in one emission cycle. + Initial rotation applied to each particle, in degrees. + Each particle's rotation will be animated along this [Curve]. + Rotation randomness ratio. Default value: [code]0[/code]. + Initial angular velocity applied to each particle. Sets the speed of rotation of the particle. + Each particle's angular velocity will vary along this [Curve]. + Angular velocity randomness ratio. Default value: [code]0[/code]. + Particle animation offset. + Each particle's animation offset will vary along this [Curve]. + Animation offset randomness ratio. Default value: [code]0[/code]. + Particle animation speed. + Each particle's animation speed will vary along this [Curve]. + Animation speed randomness ratio. Default value: [code]0[/code]. + Each particle's initial color. If [member texture] is defined, it will be multiplied by this color. - Each particle's vertex color will vary along this [GradientTexture]. + Each particle's color will vary along this [Gradient]. + The rate at which particles lose velocity. + Damping will vary along this [Curve]. + Damping randomness ratio. Default value: [code]0[/code]. + Particle draw order. Uses [enum DrawOrder] values. Default value: [constant DRAW_ORDER_INDEX]. + The rectangle's extents if [member emission_shape] is set to [const EMISSION_SHAPE_BOX]. @@ -71,134 +95,198 @@ + Particles will be emitted inside this region. Use [enum EmissionShape] for values. Default value: [constant EMISSION_SHAPE_POINT]. + The sphere's radius if [enum EmissionShape] is set to [constant EMISSION_SHAPE_SPHERE]. + If [code]true[/code], particles are being emitted. Default value: [code]true[/code]. + How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code]. + The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself. + Align y-axis of particle with the direction of its velocity. + If [code]true[/code], particles will not move on the z axis. Default value: [code]false[/code]. + If [code]true[/code], particles rotate around y-axis by [member angle]. + Amount of [member spread] in Y/Z plane. A value of [code]1[/code] restricts particles to X/Z plane. Default [code]0[/code]. + If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code] + Gravity applied to every particle. Default value: [code](0, -9.8, 0)[/code]. + Initial hue variation applied to each particle. + Each particle's hue will vary along this [Curve]. + Hue variation randomness ratio. Default value: [code]0[/code]. + Initial velocity magnitude for each particle. Direction comes from [member spread] and the node's orientation. + Initial velocity randomness ratio. Default value: [code]0[/code]. + Amount of time each particle will exist. Default value: [code]1[/code]. + Linear acceleration applied to each particle in the direction of motion. + Each particle's linear acceleration will vary along this [Curve]. + Linear acceleration randomness ratio. Default value: [code]0[/code]. + If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code]. + The [Mesh] used for each particle. If [code]null[/code], particles will be spheres. + If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code]. + Orbital velocity applied to each particle. Makes the particles circle around origin. Specified in number of full rotations around origin per second. + Each particle's orbital velocity will vary along this [Curve]. + Orbital velocity randomness ratio. Default value: [code]0[/code]. + Particle system starts as if it had already run for this many seconds. + Radial acceleration applied to each particle. Makes particle accelerate away from origin. + Each particle's radial acceleration will vary along this [Curve]. + Radial acceleration randomness ratio. Default value: [code]0[/code]. + Emission lifetime randomness ratio. Default value: [code]0[/code]. + Initial scale applied to each particle. + Each particle's scale will vary along this [Curve]. + Scale randomness ratio. Default value: [code]0[/code]. + Particle system's running speed scaling ratio. Default value: [code]1[/code]. A value of [code]0[/code] can be used to pause the particles. + Each particle's initial direction range from [code]+spread[/code] to [code]-spread[/code] degrees. Default value: [code]45[/code]. + Tangential acceleration applied to each particle. Tangential acceleration is perpendicular to the particle's velocity giving the particles a swirling motion. + Each particle's tangential acceleration will vary along this [Curve]. + Tangential acceleration randomness ratio. Default value: [code]0[/code]. + Particles are drawn in the order emitted. + Particles are drawn in order of remaining lifetime. + Particles are drawn in order of depth. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set initial velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angular velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set orbital velocity properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set linear acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set radial acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set tangential acceleration properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set damping properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set angle properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set scale properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set hue variation properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation speed properties. + Use with [method set_param], [method set_param_randomness], and [method set_param_texture] to set animation offset properties. + Represents the size of the [enum Parameter] enum. + Use with [method set_flag] to set [member flag_align_y]. + Use with [method set_flag] to set [member flag_rotate_y]. + Use with [method set_flag] to set [member flag_disable_z]. + Represents the size of the [enum Flags] enum. + All particles will be emitted from a single point. + Particles will be emitted in the volume of a sphere. + Particles will be emitted in the volume of a box. + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle color will be modulated by [member emission_color_texture]. + Particles will be emitted at a position determined by sampling a random point on the [member emission_point_texture]. Particle velocity and rotation will be set based on [member emission_normal_texture]. Particle color will be modulated by [member emission_color_texture]. -- cgit v1.2.3