From dd5f01e83e337c3c4ea771052a2075761e2bcef3 Mon Sep 17 00:00:00 2001 From: fabriceci Date: Tue, 28 Sep 2021 16:40:12 +0200 Subject: Set stop on slope on by default on CharacterBody. --- doc/classes/CharacterBody2D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/CharacterBody2D.xml') diff --git a/doc/classes/CharacterBody2D.xml b/doc/classes/CharacterBody2D.xml index 6e8d7a2b15..35702070be 100644 --- a/doc/classes/CharacterBody2D.xml +++ b/doc/classes/CharacterBody2D.xml @@ -137,7 +137,7 @@ Sets a snapping distance. When set to a value different from [code]0.0[/code], the body is kept attached to slopes when calling [method move_and_slide]. The snapping vector is determined by the given distance along the opposite direction of the [member up_direction]. As long as the snapping vector is in contact with the ground and the body moves against `up_direction`, the body will remain attached to the surface. Snapping is not applied if the body moves along `up_direction`, so it will be able to detach from the ground when jumping. - + If [code]true[/code], the body will not slide on floor's slopes when you include gravity in [code]linear_velocity[/code] when calling [method move_and_slide] and the body is standing still. -- cgit v1.2.3