From 300ecfab8940215b57a70777d7fac54095f8aa2b Mon Sep 17 00:00:00 2001 From: KurtBliss Date: Mon, 14 Aug 2023 05:38:44 -0400 Subject: Fixed editor filesystem/import properties not being caught by the doctool Defined glft editor properties in editor_settings Added documentation descriptions and entries --- doc/classes/EditorSettings.xml | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'doc/classes/EditorSettings.xml') diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 5ca89dc03e..30e173ff75 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -477,6 +477,22 @@ The thumbnail size to use in the editor's file dialogs (in pixels). See also [member docks/filesystem/thumbnail_size]. + + The path to the directory containing the Blender executable used for converting the Blender 3D scene files [code].blend[/code] to glTF 2.0 format during import. Blender 3.0 or later is required. + To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/blender/enabled]. + + + The port number used for Remote Procedure Call (RPC) communication with Godot's created process of the blender executable. + Setting this to 0 effectively disables communication with Godot and the blender process, making performance slower. + + + The maximum idle uptime (in seconds) of the Blender process. + This prevents Godot from having to create a new process for each import within the given seconds. + + + The path to the FBX2glTF executable used for converting Autodesk FBX 3D scene files [code].fbx[/code] to glTF 2.0 format during import. + To enable this feature for your specific project, use [member ProjectSettings.filesystem/import/fbx/enabled]. + If [code]true[/code], uses lossless compression for binary resources. -- cgit v1.2.3