From a39190a18f4d1d2971d30147e47f51dea65f4304 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 13 Jul 2023 20:02:39 +0200 Subject: Allow using floating-point bone sizes and outline widths in the 2D editor This is useful when animating pixel art sprites in the 2D editor, as a value of `1` is often too large when zoomed in. --- doc/classes/EditorSettings.xml | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'doc/classes/EditorSettings.xml') diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index c7d05eb913..0c6fa2923f 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -232,14 +232,16 @@ The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color]. - + The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width]. + [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene. The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color]. - + The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size]. + [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene. The grid color to use in the 2D editor. -- cgit v1.2.3