From b4d6b47c17f76f3d02fc11cc973a373769b19619 Mon Sep 17 00:00:00 2001
From: trollodel <33117082+trollodel@users.noreply.github.com>
Date: Wed, 2 Nov 2022 15:23:25 +0100
Subject: Add multi window code and shader editors
---
doc/classes/EditorSettings.xml | 11 +++++++++++
1 file changed, 11 insertions(+)
(limited to 'doc/classes/EditorSettings.xml')
diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index 8c27c1bc06..b45e03dc38 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -580,6 +580,17 @@
If [code]true[/code], display OpenType features marked as [code]hidden[/code] by the font file in the [Font] editor.
+
+ If [code]true[/code], the multi window support in editor is enabled. The following panels can become dedicated windows (made floating): Docks, Script editor, and Shader editor.
+ [b]Note:[/b] When [member interface/editor/single_window_mode] is [code]true[/code], the multi window support is always disabled.
+
+
+ If [code]true[/code], when panels are made floating they will be maximized.
+ If [code]false[/code], when panels are made floating their position and size will match the ones when they are attached (excluding window border) to the editor window.
+
+
+ If [code]true[/code], the floating panel position, size, and screen will be saved on editor exit. On next launch the panels that were floating will be made floating in the saved positions, sizes and screens, if possible.
+
Controls when the Close (X) button is displayed on scene tabs at the top of the editor.
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