From d026b37abd8ed3cf4d342b3395154dd5309cbe91 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Tue, 22 Aug 2023 16:13:42 +0800 Subject: Fix various typos in classref --- doc/classes/EditorSettings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/EditorSettings.xml') diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml index 30e173ff75..83abc963bb 100644 --- a/doc/classes/EditorSettings.xml +++ b/doc/classes/EditorSettings.xml @@ -295,7 +295,7 @@ The grid division bias to use in the 3D editor. Negative values will cause small grid divisions to appear earlier, whereas positive values will cause small grid divisions to appear later. - The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] uints each (so primary grid lines are [code]512[/code] uints apart), no matter how far away the camera is from the grid. + The largest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how large the grid divisions can be. The grid divisions will not be able to get larger than [code]primary_grid_steps ^ grid_division_level_max[/code] units. By default, when [member editors/3d/primary_grid_steps] is [code]8[/code], this means grid divisions cannot get larger than [code]64[/code] units each (so primary grid lines are [code]512[/code] units apart), no matter how far away the camera is from the grid. The smallest grid division to use in the 3D editor. Together with [member editors/3d/primary_grid_steps], this determines how small the grid divisions can be. The grid divisions will not be able to get smaller than [code]primary_grid_steps ^ grid_division_level_min[/code] units. By default, this means grid divisions cannot get smaller than 1 unit each, no matter how close the camera is from the grid. -- cgit v1.2.3