From 2d20fc39aaa3a3e48f25cbb95f38f54fe2bcdd9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Sun, 26 Jan 2020 16:01:49 +0100 Subject: doc: Drop unused 'category' property from header We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. --- doc/classes/Node2D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/Node2D.xml') diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml index 67e9597781..d9f0044156 100644 --- a/doc/classes/Node2D.xml +++ b/doc/classes/Node2D.xml @@ -1,5 +1,5 @@ - + A 2D game object, inherited by all 2D-related nodes. Has a position, rotation, scale, and Z index. -- cgit v1.2.3