From 2857b91385b566667f6a321554047286f1f13ecf Mon Sep 17 00:00:00 2001 From: Septian Date: Wed, 19 Jul 2023 19:56:06 +0700 Subject: Fix many typos in documentation --- doc/classes/Node3D.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/Node3D.xml') diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index ea4c6366f2..b5ead07a10 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -291,7 +291,7 @@ Access to the node rotation as a [Quaternion]. This property is ideal for tweening complex rotations. - Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotaton in the order specified by the [member rotation_order] property. + Rotation part of the local transformation in radians, specified in terms of Euler angles. The angles construct a rotation in the order specified by the [member rotation_order] property. [b]Note:[/b] In the mathematical sense, rotation is a matrix and not a vector. The three Euler angles, which are the three independent parameters of the Euler-angle parametrization of the rotation matrix, are stored in a [Vector3] data structure not because the rotation is a vector, but only because [Vector3] exists as a convenient data-structure to store 3 floating-point numbers. Therefore, applying affine operations on the rotation "vector" is not meaningful. [b]Note:[/b] This property is edited in the inspector in degrees. If you want to use degrees in a script, use [member rotation_degrees]. -- cgit v1.2.3