From 45c7af98625a1751f2a97aaf2a4a17d808b61092 Mon Sep 17 00:00:00 2001
From: PouleyKetchoupp <pouleyketchoup@gmail.com>
Date: Tue, 17 Aug 2021 10:15:11 -0700
Subject: Restore RayShape as a regular shape type

Partial revert from previously removing ray shapes completely, added
back as a shape type but without the specific character controller code.
---
 doc/classes/PhysicsServer2D.xml | 21 ++++++++++++++-------
 1 file changed, 14 insertions(+), 7 deletions(-)

(limited to 'doc/classes/PhysicsServer2D.xml')

diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml
index 1df2fd0158..ae6b5fda51 100644
--- a/doc/classes/PhysicsServer2D.xml
+++ b/doc/classes/PhysicsServer2D.xml
@@ -716,6 +716,11 @@
 				Sets a joint parameter. See [enum JointParam] for a list of available parameters.
 			</description>
 		</method>
+		<method name="ray_shape_create">
+			<return type="RID" />
+			<description>
+			</description>
+		</method>
 		<method name="rectangle_shape_create">
 			<return type="RID" />
 			<description>
@@ -840,25 +845,27 @@
 		<constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType">
 			This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks.
 		</constant>
-		<constant name="SHAPE_SEGMENT" value="1" enum="ShapeType">
+		<constant name="SHAPE_RAY" value="1" enum="ShapeType">
+		</constant>
+		<constant name="SHAPE_SEGMENT" value="2" enum="ShapeType">
 			This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections.
 		</constant>
-		<constant name="SHAPE_CIRCLE" value="2" enum="ShapeType">
+		<constant name="SHAPE_CIRCLE" value="3" enum="ShapeType">
 			This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
 		</constant>
-		<constant name="SHAPE_RECTANGLE" value="3" enum="ShapeType">
+		<constant name="SHAPE_RECTANGLE" value="4" enum="ShapeType">
 			This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
 		</constant>
-		<constant name="SHAPE_CAPSULE" value="4" enum="ShapeType">
+		<constant name="SHAPE_CAPSULE" value="5" enum="ShapeType">
 			This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
 		</constant>
-		<constant name="SHAPE_CONVEX_POLYGON" value="5" enum="ShapeType">
+		<constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType">
 			This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon.
 		</constant>
-		<constant name="SHAPE_CONCAVE_POLYGON" value="6" enum="ShapeType">
+		<constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType">
 			This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
 		</constant>
-		<constant name="SHAPE_CUSTOM" value="7" enum="ShapeType">
+		<constant name="SHAPE_CUSTOM" value="8" enum="ShapeType">
 			This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
 		</constant>
 		<constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter">
-- 
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