From 45c7af98625a1751f2a97aaf2a4a17d808b61092 Mon Sep 17 00:00:00 2001 From: PouleyKetchoupp <pouleyketchoup@gmail.com> Date: Tue, 17 Aug 2021 10:15:11 -0700 Subject: Restore RayShape as a regular shape type Partial revert from previously removing ray shapes completely, added back as a shape type but without the specific character controller code. --- doc/classes/PhysicsServer2D.xml | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'doc/classes/PhysicsServer2D.xml') diff --git a/doc/classes/PhysicsServer2D.xml b/doc/classes/PhysicsServer2D.xml index 1df2fd0158..ae6b5fda51 100644 --- a/doc/classes/PhysicsServer2D.xml +++ b/doc/classes/PhysicsServer2D.xml @@ -716,6 +716,11 @@ Sets a joint parameter. See [enum JointParam] for a list of available parameters. </description> </method> + <method name="ray_shape_create"> + <return type="RID" /> + <description> + </description> + </method> <method name="rectangle_shape_create"> <return type="RID" /> <description> @@ -840,25 +845,27 @@ <constant name="SHAPE_WORLD_MARGIN" value="0" enum="ShapeType"> This is the constant for creating world margin shapes. A world margin shape is an [i]infinite[/i] line with an origin point, and a normal. Thus, it can be used for front/behind checks. </constant> - <constant name="SHAPE_SEGMENT" value="1" enum="ShapeType"> + <constant name="SHAPE_RAY" value="1" enum="ShapeType"> + </constant> + <constant name="SHAPE_SEGMENT" value="2" enum="ShapeType"> This is the constant for creating segment shapes. A segment shape is a [i]finite[/i] line from a point A to a point B. It can be checked for intersections. </constant> - <constant name="SHAPE_CIRCLE" value="2" enum="ShapeType"> + <constant name="SHAPE_CIRCLE" value="3" enum="ShapeType"> This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_RECTANGLE" value="3" enum="ShapeType"> + <constant name="SHAPE_RECTANGLE" value="4" enum="ShapeType"> This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_CAPSULE" value="4" enum="ShapeType"> + <constant name="SHAPE_CAPSULE" value="5" enum="ShapeType"> This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks. </constant> - <constant name="SHAPE_CONVEX_POLYGON" value="5" enum="ShapeType"> + <constant name="SHAPE_CONVEX_POLYGON" value="6" enum="ShapeType"> This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the [member CollisionPolygon2D.polygon] property, polygons modified with [method shape_set_data] do not verify that the points supplied form is a convex polygon. </constant> - <constant name="SHAPE_CONCAVE_POLYGON" value="6" enum="ShapeType"> + <constant name="SHAPE_CONCAVE_POLYGON" value="7" enum="ShapeType"> This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks. </constant> - <constant name="SHAPE_CUSTOM" value="7" enum="ShapeType"> + <constant name="SHAPE_CUSTOM" value="8" enum="ShapeType"> This constant is used internally by the engine. Any attempt to create this kind of shape results in an error. </constant> <constant name="AREA_PARAM_GRAVITY" value="0" enum="AreaParameter"> -- cgit v1.2.3