From 0e3d6257377d9f73520e5ccdb7677fde23be3398 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Wed, 12 Feb 2020 09:59:06 +0100 Subject: doc: Sync classref with current source Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer. --- doc/classes/PointMesh.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'doc/classes/PointMesh.xml') diff --git a/doc/classes/PointMesh.xml b/doc/classes/PointMesh.xml index af100d5206..266ab2a898 100644 --- a/doc/classes/PointMesh.xml +++ b/doc/classes/PointMesh.xml @@ -5,7 +5,7 @@ The PointMesh is made from a single point. Instead of relying on triangles, points are rendered as a single rectangle on the screen with a constant size. They are intended to be used with Particle systems, but can be used as a cheap way to render constant size billboarded sprites (for example in a point cloud). - PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [SpatialMaterial] by setting [member SpatialMaterial.flags_use_point_size] and the variable [member SpatialMaterial.params_point_size]. + PointMeshes, must be used with a material that has a point size. Point size can be accessed in a shader with [code]POINT_SIZE[/code], or in a [BaseMaterial3D] by setting [member BaseMaterial3D.use_point_size] and the variable [member BaseMaterial3D.point_size]. When using PointMeshes, properties that normally alter vertices will be ignored, including billboard mode, grow, and cull face. -- cgit v1.2.3