From bae843a1c9dadad2b40e17f1e44e13eb01d65f97 Mon Sep 17 00:00:00 2001 From: HaSa1002 Date: Sat, 28 Nov 2020 00:33:15 +0100 Subject: Docs: Port Code Examples to C# (R, S, T, U) * RenderingServer * RichTextEffect * SceneTree * SceneTreeTimer * ScriptCreateDialog * SpinBox * Sprite2D * StreamPeer * String * SurfaceTool * TextEdit * TileMap * Tree * Tween * UDPServer * UndoRedo Co-authored-by: Aaron Franke --- doc/classes/SceneTreeTimer.xml | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'doc/classes/SceneTreeTimer.xml') diff --git a/doc/classes/SceneTreeTimer.xml b/doc/classes/SceneTreeTimer.xml index a4a83fa65b..b223bf6821 100644 --- a/doc/classes/SceneTreeTimer.xml +++ b/doc/classes/SceneTreeTimer.xml @@ -6,12 +6,22 @@ A one-shot timer managed by the scene tree, which emits [signal timeout] on completion. See also [method SceneTree.create_timer]. As opposed to [Timer], it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example: - [codeblock] + [codeblocks] + [gdscript] func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.") - [/codeblock] + [/gdscript] + [csharp] + public async void SomeFunction() + { + GD.Print("Timer started."); + await ToSignal(GetTree().CreateTimer(1.0f), "timeout"); + GD.Print("Timer ended."); + } + [/csharp] + [/codeblocks] -- cgit v1.2.3