From d8808fba854395cafc64fb474b8067d5fa5f5e43 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 4 May 2020 22:18:05 +0200 Subject: Document the expected normal map coordinate system where relevant --- doc/classes/StyleBoxTexture.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/classes/StyleBoxTexture.xml') diff --git a/doc/classes/StyleBoxTexture.xml b/doc/classes/StyleBoxTexture.xml index 8ed94c8c26..f8aa14cb2b 100644 --- a/doc/classes/StyleBoxTexture.xml +++ b/doc/classes/StyleBoxTexture.xml @@ -121,6 +121,7 @@ The normal map to use when drawing this style box. + [b]Note:[/b] Godot expects the normal map to use X+, Y-, and Z+ coordinates. See [url=http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates]this page[/url] for a comparison of normal map coordinates expected by popular engines. Species a sub-region of the texture to use. -- cgit v1.2.3