From 0ee88d6705852df81eb1bf0b0869e65d60c3352e Mon Sep 17 00:00:00 2001 From: "Andrii Doroshenko (Xrayez)" Date: Tue, 29 Sep 2020 17:27:13 +0300 Subject: Describe `ImageTexture`, `Image` creation and usage --- doc/classes/Texture2D.xml | 1 + 1 file changed, 1 insertion(+) (limited to 'doc/classes/Texture2D.xml') diff --git a/doc/classes/Texture2D.xml b/doc/classes/Texture2D.xml index ff8b439a3d..2270b95c63 100644 --- a/doc/classes/Texture2D.xml +++ b/doc/classes/Texture2D.xml @@ -7,6 +7,7 @@ A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D [Sprite2D] or GUI [Control]. Textures are often created by loading them from a file. See [method @GDScript.load]. [Texture2D] is a base for other resources. It cannot be used directly. + [b]Note:[/b] The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. -- cgit v1.2.3