From c5d7115038de5f83cb83e08748615a84fc26bee2 Mon Sep 17 00:00:00 2001 From: Yuri Sizov Date: Sat, 6 Aug 2022 21:11:48 +0300 Subject: Rename the argument tag to param in XML documentation --- doc/classes/Transform2D.xml | 68 ++++++++++++++++++++++----------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'doc/classes/Transform2D.xml') diff --git a/doc/classes/Transform2D.xml b/doc/classes/Transform2D.xml index 9979a73527..3b76348c09 100644 --- a/doc/classes/Transform2D.xml +++ b/doc/classes/Transform2D.xml @@ -22,34 +22,34 @@ - + Constructs a [Transform2D] as a copy of the given [Transform2D]. - - + + Constructs the transform from a given angle (in radians) and position. - - - - + + + + Constructs the transform from a given angle (in radians), scale, skew (in radians) and position. - - - + + + Constructs the transform from 3 [Vector2] values representing [member x], [member y], and the [member origin] (the three column vectors). @@ -64,7 +64,7 @@ - + Returns a vector transformed (multiplied) by the basis matrix. This method does not account for translation (the origin vector). @@ -72,7 +72,7 @@ - + Returns a vector transformed (multiplied) by the inverse basis matrix. This method does not account for translation (the origin vector). @@ -104,8 +104,8 @@ - - + + Returns a transform interpolated between this transform and another by a given [code]weight[/code] (on the range of 0.0 to 1.0). @@ -118,14 +118,14 @@ - + Returns [code]true[/code] if this transform and [code]transform[/code] are approximately equal, by calling [code]is_equal_approx[/code] on each component. - + Returns a copy of the transform rotated such that it's rotation on the X-axis points towards the [code]target[/code] position. Operations take place in global space. @@ -139,7 +139,7 @@ - + Returns a copy of the transform rotated by the given [code]angle[/code] (in radians). This method is an optimized version of multiplying the given transform [code]X[/code] @@ -149,7 +149,7 @@ - + Returns a copy of the transform rotated by the given [code]angle[/code] (in radians). This method is an optimized version of multiplying the given transform [code]X[/code] @@ -159,7 +159,7 @@ - + Returns a copy of the transform scaled by the given [code]scale[/code] factor. This method is an optimized version of multiplying the given transform [code]X[/code] @@ -169,7 +169,7 @@ - + Returns a copy of the transform scaled by the given [code]scale[/code] factor. This method is an optimized version of multiplying the given transform [code]X[/code] @@ -179,14 +179,14 @@ - + Sets the transform's rotation (in radians). - + Sets the transform's scale. [b]Note:[/b] Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed. @@ -194,14 +194,14 @@ - + Sets the transform's skew (in radians). - + Returns a copy of the transform translated by the given [code]offset[/code]. This method is an optimized version of multiplying the given transform [code]X[/code] @@ -211,7 +211,7 @@ - + Returns a copy of the transform translated by the given [code]offset[/code]. This method is an optimized version of multiplying the given transform [code]X[/code] @@ -245,7 +245,7 @@ - + Returns [code]true[/code] if the transforms are not equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. @@ -253,49 +253,49 @@ - + Transforms (multiplies) each element of the [Vector2] array by the given [Transform2D] matrix. - + Transforms (multiplies) the [Rect2] by the given [Transform2D] matrix. - + Composes these two transformation matrices by multiplying them together. This has the effect of transforming the second transform (the child) by the first transform (the parent). - + Transforms (multiplies) the [Vector2] by the given [Transform2D] matrix. - + This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. - + This operator multiplies all components of the [Transform2D], including the origin vector, which scales it uniformly. - + Returns [code]true[/code] if the transforms are exactly equal. [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable. @@ -303,7 +303,7 @@ - + Access transform components using their index. [code]t[0][/code] is equivalent to [code]t.x[/code], [code]t[1][/code] is equivalent to [code]t.y[/code], and [code]t[2][/code] is equivalent to [code]t.origin[/code]. -- cgit v1.2.3