From eaaee63b629d6999fcc0c84e38886b964f6d051d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?R=C3=A9mi=20Verschelde?= Date: Mon, 30 Mar 2020 18:22:57 +0200 Subject: doc: Update classref with node renames A few extra renames for classes which were missed in last week's PRs. --- doc/classes/World3D.xml | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) create mode 100644 doc/classes/World3D.xml (limited to 'doc/classes/World3D.xml') diff --git a/doc/classes/World3D.xml b/doc/classes/World3D.xml new file mode 100644 index 0000000000..4224a2a2c3 --- /dev/null +++ b/doc/classes/World3D.xml @@ -0,0 +1,35 @@ + + + + Class that has everything pertaining to a world. + + + Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Node3D nodes register their resources into the current world. + + + https://docs.godotengine.org/en/latest/tutorials/physics/ray-casting.html + + + + + + + + The World3D's physics direct space state, used for making various queries. Might be used only during [code]_physics_process[/code]. + + + The World3D's [Environment]. + + + The World3D's fallback_environment will be used if the World3D's [Environment] fails or is missing. + + + The World3D's visual scenario. + + + The World3D's physics space. + + + + + -- cgit v1.2.3