From 10d7fccb549a743a867b92f12a6d64717c45ba86 Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Thu, 7 Jan 2021 22:37:37 -0500 Subject: Rename ButtonList enum and members to MouseButton --- doc/classes/@GlobalScope.xml | 28 ++++++++++++++-------------- doc/classes/BaseButton.xml | 2 +- doc/classes/Control.xml | 2 +- doc/classes/Sprite2D.xml | 2 +- 4 files changed, 17 insertions(+), 17 deletions(-) (limited to 'doc/classes') diff --git a/doc/classes/@GlobalScope.xml b/doc/classes/@GlobalScope.xml index 7e9da01275..cc6cd8a662 100644 --- a/doc/classes/@GlobalScope.xml +++ b/doc/classes/@GlobalScope.xml @@ -2061,46 +2061,46 @@ Group Switch key mask. - + Left mouse button. - + Right mouse button. - + Middle mouse button. - + Extra mouse button 1 (only present on some mice). - + Extra mouse button 2 (only present on some mice). - + Mouse wheel up. - + Mouse wheel down. - + Mouse wheel left button (only present on some mice). - + Mouse wheel right button (only present on some mice). - + Left mouse button mask. - + Right mouse button mask. - + Middle mouse button mask. - + Extra mouse button 1 mask. - + Extra mouse button 2 mask. diff --git a/doc/classes/BaseButton.xml b/doc/classes/BaseButton.xml index 45ef4cb14c..f7e31f5f9c 100644 --- a/doc/classes/BaseButton.xml +++ b/doc/classes/BaseButton.xml @@ -49,7 +49,7 @@ Binary mask to choose which mouse buttons this button will respond to. - To allow both left-click and right-click, use [code]BUTTON_MASK_LEFT | BUTTON_MASK_RIGHT[/code]. + To allow both left-click and right-click, use [code]MOUSE_BUTTON_MASK_LEFT | MOUSE_BUTTON_MASK_RIGHT[/code]. If [code]true[/code], the button is in disabled state and can't be clicked or toggled. diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml index c5e820e9fe..b22878e56a 100644 --- a/doc/classes/Control.xml +++ b/doc/classes/Control.xml @@ -50,7 +50,7 @@ [gdscript] func _gui_input(event): if event is InputEventMouseButton: - if event.button_index == BUTTON_LEFT and event.pressed: + if event.button_index == MOUSE_BUTTON_LEFT and event.pressed: print("I've been clicked D:") [/gdscript] [csharp] diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index 7a949d26e0..617ad3a371 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -18,7 +18,7 @@ [codeblocks] [gdscript] func _input(event): - if event is InputEventMouseButton and event.pressed and event.button_index == BUTTON_LEFT: + if event is InputEventMouseButton and event.pressed and event.button_index == MOUSE_BUTTON_LEFT: if get_rect().has_point(to_local(event.position)): print("A click!") [/gdscript] -- cgit v1.2.3