From 2c507cd426f01d9db78e162866de5a5b1551eec5 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 30 Aug 2021 14:37:45 +0200 Subject: Use the Light3D Indirect Energy property in SDFGI The Indirect Energy property was previously ignored in SDFGI (unlike VoxelGI). --- doc/classes/Light3D.xml | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'doc/classes') diff --git a/doc/classes/Light3D.xml b/doc/classes/Light3D.xml index cd2f4eca18..52359b0ede 100644 --- a/doc/classes/Light3D.xml +++ b/doc/classes/Light3D.xml @@ -47,7 +47,8 @@ The light's strength multiplier (this is not a physical unit). For [OmniLight3D] and [SpotLight3D], changing this value will only change the light color's intensity, not the light's radius. - Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI]. + Secondary multiplier used with indirect light (light bounces). Used with [VoxelGI] and SDFGI (see [member Environment.sdfgi_enabled]). + [b]Note:[/b] This property is ignored if [member light_energy] is equal to [code]0.0[/code], as the light won't be present at all in the GI shader. If [code]true[/code], the light's effect is reversed, darkening areas and casting bright shadows. -- cgit v1.2.3